Night Shift: Devil Division

Created by Slightly Reckless Games

A cinematic tactical combat RPG. Set in 90s Tokyo. You play sharp Operatives of a deployable response unit tasked with hunting devils born from human fear. Dripping with style and unapologetic pop culture references.

Latest Updates from Our Project:

£200K. A Manga. Dice. Three Days Left.
about 2 months ago – Mon, Jun 01, 2026 at 12:26:41 PM

First, an apology. I fully intended to post an update from UKGE and it just didn't happen. We were flat out the entire weekend and by the end of each day there was nothing left in the tank. So, sorry for the silence.

That said, UKGE was brilliant. It was genuinely great to meet so many of you and talk Ronin, Berserkr, and Devil Division across the weekend. We also had some exciting meetings that we're hopeful will turn into something real down the line. More on that when there's more to say!


Anyway. You're not here for the UKGE debrief. You're here because we hit £200,000... which is a bonkers thing for us to write, haha!

The Starter Rules Will Be Out Before Thursday

We've been working on getting these into a shareable state and they're nearly ready! We wanted to get them out today but I'm being a picky bastard and fixing some last bits before we let you download them. So blame me (Sacha/Slightly).

A quick note on them: the Starter Rules are a condensed version of the rules that will feature across both main books. They're a work in progress and they're intentionally streamlined, designed to give you a functional sense of how the game plays. Think of them as a taster. 



The £200K Stretch Goal: A Devil Division Manga

I wanted to post this in anticipation of hitting the milestone and instead I get to post it as a confirmation!

The £200K stretch goal is the first volume of a manga set in the Devil Division world. I'll be handling the writing and collaborating with a manga artist to build something that extends the lore and gives people a real sense of what Operations and Engagements look like from the inside. What it actually feels like to be a Red Crow. What the UT-Zone looks like when you're exploring it.

It's early days. This will come after the game itself is finished and in your hands, and we'll share more details as they develop. What we can tell you now is that it's included for all backers at £115 and above, and will also be available as an add-on in the pledge manager for everyone else.



OMM VTT Support — Unlocked. And We Met Dushan

One More Multiverse support is confirmed and unlocked. On top of that, I got to chat with Dushan from the OMM team at UKGE this weekend and it was a genuinely great conversation. Talking through ideas in person made us even more excited about what we can build there. More to come on that front.

Reminder: backers at £115 and above will get their choice of a free VTT code, Codex or OMM. You pick whichever platform suits your table.

Crystal Maggie Dice — Production Samples

We finally got images back from production and they are looking very slick. See for yourselves below.



A Genuine Thank You To Matt Colville and the MCDM Team

A lot of you recent Operatives found your way here through Matt's video and we want to acknowledge that properly. Without the MCDM team's support, and without Draw Steel as the foundation we're building on, this campaign doesn't look the way it does. So thank you to Matt and the whole team. It means a lot and we don't take it for granted.

Three Days Left. What Do You Want To See?

The campaign has blown past every expectation we had going into it. With three days left we think there's a real chance of clearing at least one more stretch goal, maybe two. Before we decide anything internally we wanted to ask you directly: is there anything you'd like to see us explore?

We can't make guarantees and we'll be talking it through as a team, but your input genuinely feeds into those conversations. Drop your thoughts in the comments below. You made this campaign what it is, so it feels right to ask.

Three days. Let's see how far we can push it.

// Slightly and the Sickly SRG Operatives, out.

£165K. $220K. Starter Set Upgrade In Sight. UKGE. Lore Drop.
2 months ago – Tue, May 26, 2026 at 08:48:18 AM

£165,000. $220,000. Still climbing.

We're fast closing in on the Starter Set upgrade at £170K and with just over a week left in the campaign we're making a push for £190K and One More Multiverse support too. The back half of a crowdfunding campaign is always the grind, and every share still genuinely matters. If you haven't yet, point someone at the campaign page.

Poll Result: The Old Feud and The Sundering

Another close one. The Old Feud and The Sundering edged out the competition by just a few votes. You asked for it, so here it is.

INCOMING MESSAGE:



UKGE — We'll Be There All Weekend

We're heading to UK Games Expo this week. Come and find us at Stand 3A-731. We'll have Rōnin and Berserkr goodies on the table and I'll be there all weekend to answer any Night Shift: Devil Division questions you have. Nothing is off the table. Shoot away.

Fair warning: with a chunk of the SRG team away at the show we may be a little slower in the Discord and on support through the weekend. Jack and Mill will still be on hand if you need anything urgent, and everything will be back to normal come Monday.

If you're going, come and say hello. We'd love to meet you.

Keep sharing. Let's see what the last week holds!

// Operative Slightly and the SRG Ware Peddlers, out.



(text version)

Before the Division existed, before the Accord, before any of the institutional machinery that currently keeps Tokyo's Devils managed and its secrets buried, there were two traditions. They did not get along.

The Endogenic schools, known collectively as the Composition tradition, held that Kegare was a problem of accumulation. Cities generated spiritual residue because people generated spiritual residue, and the correct response was to burn it away through concentrated breath work applied at scale. Clean the vessel. Maintain the pressure. Do not let the city's grief grow heavier than the city can carry. They were disciplined, hierarchical, and absolutely certain they were right.

The Exokinetic schools, known collectively as the Manipulation tradition, held that Kegare was not something to be destroyed but something to be understood and contained. Projection. Binding. Seal construction. The residue of human experience could be given shape, held at distance, negotiated with. They were precise, methodical, and equally certain the Composition schools were going to kill someone.

They argued about this for generations. The argument calcified into institutional doctrine and the institutional doctrine calcified into something that looked, by the middle of the nineteenth century, indistinguishable from hatred.

Both traditions knew that Edo was approaching a breaking point. The city had been growing faster than its infrastructure could absorb, a population compressed into a rigid social order that demanded enormous amounts of human feeling be swallowed, managed, and never expressed. The accumulated Kegare had been building for decades and was growing faster than either tradition could contain. Both sides had different prescriptions for what to do about it. Both believed, with the specific confidence of institutions that had been right about everything else, that their approach would be sufficient.

On the same night in the 1850s, both traditions acted. The Composition coalition launched a coordinated strike across seven schools, targeting Projection infrastructure throughout Edo. The Manipulation schools, with partial intelligence on what was coming, moved first by hours, raising a city-scale barrier intended to compress Composition technique into inoperability. Both workings were operating on the same accumulated Kegare. Both were incompatible in ways neither tradition had the vocabulary to fully anticipate.

The two workings collided and what they produced had no name in either tradition's vocabulary. The practitioners at the centre described it the same way in testimonies taken years apart, without contact with each other: like silk, very close to the ear, tearing along a long straight line.

Edo's shadow peeled away and sank. Under-Tokyo was created. The cracks had opened, and the first Devils came through it within weeks.

The two traditions, standing in the wreckage of the thing they had done to the city together, eventually signed the Accord and became the framework that the Division was later built around. Some schools signed. Some did not. The ones that didn't became the Iron Compass and the Pale Office, the two factions who still operate outside the Division's authority, still holding the old grudge in one hand and their own interpretation of what happened that night in the other.

The Division's official position is that the Sundering was caused by both traditions operating without coordination and that the Accord exists to ensure it cannot happen again. This position is accurate as far as it goes. It does not go very far.

£150K. $200K. Codex Support Unlocked. Ghost Wins.
2 months ago – Wed, May 20, 2026 at 10:52:43 AM

£150,000. $200,000. Fourteen days in and we just hit both.

We said backer numbers were going to taper after the opening rush and they have, that's completely normal for a crowdfunding campaign at this stage, but the funding total keeps climbing and the stretch goals keep falling. That's a testament to the tier sizes and to every single person who upgraded, shared, or brought someone new in.
 

Cheers! We're at the halfway point. Let's keep pushing.

DS Codex VTT Support Unlocked.

This one was a big deal for us. After sitting down with the MCDM team and the Codex developers we can say with confidence that we're really happy this is happening. Bringing Night Shift: Devil Division to the Codex is the right fit and we're excited to build it out properly.

Reminder: every backer at £115 and above will get their choice of VTT code, Codex or One More Multiverse, once we hit the OMM goal at £190K as well. If you've been thinking about upgrading your pledge and you want to play online, now is a very good time to do it.

Next Up: £170K - Starter Set Upgrade.

Glossy handouts, more resource tokens, a generally beefed up box. We want the Starter Set to be the best possible first experience with this game and £170K gets us there. Keep sharing!

Poll Result: Ghost Takes It.

It was genuinely one of the closest votes we've run. Baseline Ghost versus XO Copy Manipulation went right down to the wire, but Ghost pulled ahead and the Baseline School gets its new operating style. Sun Style will have to wait in the corridor for now.

Ghost joins Hunter, Breaker, and Sentinel as a Baseline operating style. The operative the enemy can't find until it's already too late. We're looking forward to getting into the design on this one.

Don't forget to vote in the Lore Poll too!

Video Content Incoming.

We've got some video content dropping next week and we'll have a full update on that when it's live. Watch this space.

In the meantime, stay safe, keep sharing, and let's see what the back half of this campaign can do.

// Slightly and the gang of SRG Ghosts, out.

£130K. Devils Cover Unlocked. New Goals. Lore Poll. Let's Go.
2 months ago – Fri, May 15, 2026 at 10:00:55 AM

£130,000. We are nine days into this campaign. Let that sit for a second. Nine days. You've unlocked:

  • Book ribbons
  • Spot gloss
  • Devil minis in the Starter Set
  • A brand new class
  • And now a custom cover for DEVILS. 

That's every stretch goal on the original card, crossed off in under two weeks. Nice one. Genuinely. Every share, every comment, every person who dragged a friend over, this is because of you and we don't take that lightly.


DEVILS Cover

Tonton Revolver is back for the second cover, and we've landed on the concept: 

A Tokyo subway train packed wall to wall with Devils. Rush hour in the Under. Devils spilling out of the barely open doors. Mangled faces pressed up against the glass.

It's going to be exactly as cool and sick as that sounds, and if you've seen what Tonton did with the DIVISION cover you'll know the detail he brings to a piece like this. Tonton's schedule is busy for very good reason, the man is in demand, so this one will come later in the year when the time is right. We'll share progress when we have it. 


New Stretch Goals

Two new goals on the board and both are well within reach at the pace this campaign is moving.



At £170K we're upgrading the Starter Set. Glossy handouts and more resource tokens going in. It sounds like a small addition but the difference at the table is real. Better handouts mean better sessions, and we want the Starter Set to be genuinely excellent out of the box.

At £190K Night Shift: Devil Division gets full support on One More Multiverse VTT. OMM is a fantastic, unique platform and we're excited to be on it.

*A quick clarification on the VTT codes since we're heading in that direction: if when we hit both the DS Codex goal at £150K and the OMM goal at £190K, every backer at £115 and above gets to choose a free code for whichever VTT they prefer. Codex or OMM. Your table, your call.

£200k. We'll cross whatever bridges come after £190K if and when we get there, and we're quietly optimistic we might!


Classes: The Poll Is Still Open And It Is Very Close

Baseline Ghost and XO Copy Manipulation are neck and neck with a few days left on the clock. If you haven't voted yet, now is the time. This one is too close to call and your vote is genuinely going to matter. Head back to the previous update and get it in.

To give everyone a clearer picture of where the new class will land, we've put together some graphics laying out the goals for all five Schools and the Classes within each. This is the first time we've shown the full class structure this clearly so have a good look. There's a lot in here that hasn't been talked about publicly yet. It's all WORK IN PROGRESS as we're waiting to have some proper design meetings so be mindful things could, and likely will, change.


Wargamer Interview
I recently sat down with Mollie from Wargamer to talk about Night Shift: Devil Division—the game, the setting, the design, all of it. It's a good read whether you've already backed or still convincing yourself. Check it out.


Lore Poll

Before the campaign launched we ran a poll and you voted for The Division as the first lore deep dive. We wrote it, you read it, and apparently you wanted more, so here we are again.

Below is a new poll with five options. Vote for the topic you want us to cover next and we'll get writing. The options are pulled straight from the parts of this world we're most excited to talk about, so there's no wrong answer here, just the one you're most curious about.

// Operative Slightly and the SRG Squad, out.

£110K. New Class Unlocked! Your Chance to Vote On It
3 months ago – Sun, May 10, 2026 at 08:56:02 AM

Three days. £110,000. We genuinely don't know what to say anymore so we'll just keep saying thank you and building the game.

That means the New Class stretch goal is unlocked and going into DIVISION. Here's how we're deciding what it is, there's a poll below and you're voting on which School gets the addition.

A quick reminder of how the Schools work.
I know there's been confusion around this and people still think there's only 5 classes. There are more than 5 classes. The number hasn't been finalised yet but it's certainly more than 5!

There are five Kegare Schools and Each School contains multiple Classes.



  • Endogenics (NDOs) imprint Kegare directly into the body through Breathing and Martial Arts Styles. Techniques built from the inside out.
  • Exokinetics (XOs) project Kegare into external forms through hand gestures, paper texts and innate techniques: The outside world as a canvas, Kegare as the ink.
  • Baselines carry no Kegare. They're invisible to anything that hunts by Signature. Division gear, human conditioning, and cursed items and weapons. 
  • Hybrids carry a Devil pattern threaded through a human nervous system. Weapon forms, animal aspects, abstract manifestations of contained power and a contested claim on their own identity.
  • Contractors are the Subway® of classes. Choose from a smorgasbord of Techniques and customise your build to how you want to play.

Hybrid and Contractor are pretty beefy already. So, there's Three candidates for the new Class.
  • NDO — Sun Style The counterpart to an existing style, built around radiant output and relentless forward pressure. If you know your Tanjiro, you know the energy.
  • XO — Copy Manipulation A Projection discipline built around replication: pain, form, and force. Covers both damage and healing depending on how you apply it. Deeply unsettling in the right hands.
  • Baseline — Ghost A new operating style for the operative who was never there. Misdirection, environmental control, and position. The one the enemy can't account for until it's already too late.

Vote below. We'll announce the winner in a week!

Some people also have been asking if there's stretch goals planned if we pass £150k. There is! So keep sharing and posting the project around!

// Slightly and the Thankful Squad, out.