Night Shift: Devil Division

Created by Slightly Reckless Games

A cinematic tactical combat RPG. Set in 90s Tokyo. You play sharp Operatives of a deployable response unit tasked with hunting devils born from human fear. Dripping with style and unapologetic pop culture references.

Latest Updates from Our Project:

The Division.
5 months ago – Sat, Apr 11, 2026 at 05:17:33 AM

Last week we put a poll to you: what do you want to know about first? The Division beat Kegare. Narrowly, but enough. You've already met the five Operative types on the campaign page. Now let's talk about who actually runs them. 

INCOMING MESSAGE:

FOLLOWER GOAL: 2,500

We're 268 followers away from 2,500. Hit that number and we'll drop a reveal of THE VAULT, our top tier pledge. Share the page, spread the word.
Stay low. Keep ambition low.

// Operative Slightly, out.

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(text version)

Officially, Devil Division is a Special Urban Hazard Countermeasures Company. Chemical spills. Structural instability. Cult violence. Unusual incidents. They publish bland safety brochures. They have a cafeteria.

Unofficially, the Division is a private organisation with government blessing and government leash, built to sit in the gap between public safety and secret war. The government tolerates them because the Division keeps panic low and Tokyo functional. The government also fears them, because the Division holds secrets that would burn ministries and careers. Both sides know it.

The people who do the work are known on the street as "Red Crows." The ones who walk into rain-wet alleys and come back with blood on their cuffs. (Red helps with this)

Headquarters looks like a mid-tier office block from the street. Corporate meeting rooms. A small showroom for "hazard equipment". Visiting clients see that. Staff live in the second skin: stainless steel, sealed concrete, salt-wash drains, air that smells faintly of ozone and antiseptic.

Below that are the Root levels.
The Vault. The lab annexes. The hybrid ward.

Staff develop slang to reduce emotional charge and avoid true-name exposure. A gate is a "hinge". A civilian witness is "grey". A cover story is "paint". A body is "cargo". A detained Devil is an "asset". A pact is "paper". Managed Leakage is "drip". The department that ensures the Division survives regardless of cost is "the grown-ups". People use humour as a means of getting by. When staff stop joking, Internal Security gets nervous.

The Division also runs something called Managed Leakage. Controlled incidents allowed to continue long enough to gather data, reveal networks, and harvest Devils for the Vault.

There's a department called Continuity whose purpose is to ensure the Division survives. The problem is that if gates close permanently, the Division loses mission justification and becomes a liability with decades of crimes attached. Continuity knows this. It acts through a variety of means: delayed research, buried findings, rerouted budgets. It prefers a manageable disease to a cure.

Field teams are aware of all of this. They stay anyway. Money. Status. Fear. Or the stubborn belief that they are holding a thin wall between Tokyo and something worse.

They might even be right...

Welcome to the Party, Pal!
5 months ago – Fri, Apr 03, 2026 at 07:47:52 AM

Welcome to the Party, Pal!
Here we are. Now that we’ve switched over to a Launch Party, we’ve got some fun new ways to hang out together. We can run polls, set community goals, and maybe even do the odd stream here and there.

First off, a huge thank you to everyone who’s joined us for this. The excitement, the feedback, and the sheer level of hype has been wild. Honestly, it’s been bigger than anything we’ve seen on our previous projects, which is both brilliant and slightly terrifying in the best way.

There’s also been a big influx of new folks in the Discord, and we’ve been getting loads of questions about Night Shift: Devil Division.



So for our first poll, I thought we’d hand it over to you lot. What lore or worldbuilding topic would you most like us to dig into next?

Vote away, and I’ll check back in next week with another update on where we’re at, along with the results of the poll.